What’s new on ERA for Navigator RPG

2024-04-08

  • Added support for maneuver tables related to skills.
  • The filter in the Treasure module will now search in any part of the table name.
  • Added random roller in Character Status module. Number rolled will be added to the character saved rolls.
  • Added carrier filter to party inventory module.
  • Added support for multiple file uploading in the Customization Module.
  • Redesigned saved rolls dialog to allow random and manual selection.
  • Skill glossary files that mention ignored skills will no longer be skipped.
  • Added Vocabulary.XML to allow configuration of words used in certain parts of the application.
  • Added spell failures and fumbles as random tables to the Treasure module.
  • Added option to filter beginning of skill name, using the caret ^ as separator.
  • Removed failure button from spell casting dialog, will now be automatically opened when the casting fails.
  • Added role check (GM / Player) in the online server.
  • RuleSettings.XML is no longer part of the default installation, so that changes are not lost when updating.
  • Added spell list filter to spell casting skills of character profiles in the Adventuring module.
  • Added climate and locale columns to herbs table.
  • Foraging module will not offer filters nor columns that have only one option.
  • Added button to download adventures, summaries, party inventories and characters from the customization module.
  • Changed the delete button in the customization module to allow removing multiple files at once.
  • Available characters offered in the adventuring and character sheet module will now be displayed in alphabetical order, then in ascending level order.
  • Spell Lists now include a category, which is used to filter names for spell castings skills.
  • Force spell dialog now includes a detail on the result calculation components.
  • Added option to ask for several skill name filters at once, using the pipe | as separator.
  • Added search feature to the Treasure module table selection.
  • Variant races can be included in the Races directory to be offered during character creation.
  • Added customization module.
  • Added support for base 64 avatars in Creature files.
  • Added notifications to wait after uploading files and before server restarts.
  • Changes to support the online server.
  • Redesigned loading notification. Added loading notification to more actions. Greyed out buttons during server processing in the Character Creation module.
  • Removed storage of new avatars in the /Resources/Avatars directory to prepare for Base64 images of Creature files.
  • Added warning when using an out of date version. The check is on by default, and can be configured using option “checkForUpdates”.
  • Improved attacks step during character creation to ensure selections and suggest a skill name when possible.
  • Added skill glossaries, to include description and common situational modifiers.
  • Added button when editing a skill in the character sheet module, which opens a dialog with the corresponding skill glossary entry.
  • Redesign of the maneuver resolution dialog, which now offers a manual roll modifier, lists all modifiers affecting the roll, and displays the skill glossary entry.
  • Made skills in the character status module clickable, to open a dialog with the corresponding skill glossary entry.
  • Modified loading of all packages to allow reporting conflicting files. Conflicts can be resolved by manually prefixing the package files with a number indicating loading priority.
  • Added link to allow receiving PayPal donations.
  • Fixed: character profile attacks, maneuvers and spell lists in the Adventuring module will once again be shown after adding/removing them.
  • Fixed: combat skills marked as favorite without a fumble range will default to 2, so they can be shown on the printable character sheet.
  • Fixed: aborting a level up will now correctly refresh the inventory tab to the items declared before the level up was started.
  • Fixed: removing a well known skill will not block the UI after informing that it is not allowed.
  • Fixed: adding an already existing skill will now inform that it is not allowed.
  • Fixed: negative resistance special bonus will now be loaded correctly.
  • Fixed: non-UM rolls on force spells will be once again restricted to giving non-UM results, regardless of the total.
  • Fixed: character profile tooltip will be once again updated as the status changes (stun, bleeding, hits).
  • Fixed: choosing an attack table with parenthesis during character creation will ignore them when suggesting the name for the attack skill, to prevent it from being interpreted as a specialization.
  • Fixed: having a character file without level in its name will no longer prevent loading characters by name using the load query.
  • Fixed: changing custom rules will now correctly restart the system.
  • Fixed: creatures can now resist against hybrid spells.
  • Fixed: user defined skill glossaries will now correctly override those from book packages.